Ryan talks about cuts to creative studies in Australia
source of gif, the illustrious FriendlyJordies
In game development, high stress levels and selfishly overworking oneself is considered normal which is incredibly scary and terrifying considering the sort of negative connotations that can carry with them.
I decided to do the one thing I dreaded for 10 days, not work.
In this piece I go over what James Addison, the programmer of a project I'm working on has been doing and how it has affected the project.
Part of making something that you want to have an impact and resonate with people is making sure it's morally okay. In this short piece I go through what challenges I've faced and many others can with making something impactful.
I'm in new position where I'm a designer but not the lead designer, and I thought I'd go through what I'm learning from it.