Bio

Ryan is a Sydney based Game Designer, striving to produce exciting and innovative titles. Graduating from AIE in 2016, Ryan produced a puzzle game called COG with a team of programmers and artists. In 2016 Ryan worked with the Car Accessory company GoFar, to provide gamification solutions for their Car Efficiency Device. Recently he has joined with other local developers to create mobile titles, and is soon launching a puzzle game he produced called Spooky Slash. Ryan did mentor work with AIME in order to inspire Indigenous students get into Maths and Sciences through the use of game development. Ryan has also done work with a variety of game studios, both local and international, in a variety of environments such as expeditions, helping them promote and market their titles. Ryan is a disciplined and motivated individual who strives to consistently improve himself and reach his goals, and help his team members reach theirs as well.