COG

Producer

COG is a grid based single player isometric puzzle game where players swap controls between two robots trying to escape a factory. Players utilise each robots different abilities to reach the end of each level.

The game is a blast from the past and aims to recreate the retro puzzle feel of the 90's.

My role on COG was to help produce the team of 6 and design the games mechanics and levels. It involved heavy iteration and testing as well as a lot of perseverance to get the game to the amazing state it's at today.


Key Responsibilities

  • Maintaining and caring for team’s well being.

  • Planning and deliverying on goals and milestones.

  • Mentoring team on agile development practises

Media

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