COG
Producer
COG is a grid based single player isometric puzzle game where players swap controls between two robots trying to escape a factory. Players utilise each robots different abilities to reach the end of each level.
The game is a blast from the past and aims to recreate the retro puzzle feel of the 90's.
My role on COG was to help produce the team of 6 and design the games mechanics and levels. It involved heavy iteration and testing as well as a lot of perseverance to get the game to the amazing state it's at today.
Key Responsibilities
Maintaining and caring for team’s well being.
Planning and deliverying on goals and milestones.
Mentoring team on agile development practises
Media