Gunscape

Quality Assurance

I was a Quality Assurance Intern at Blowfish Studios and one of the projects I was apart of was Gunscape. A throwback FPS to the golden age of shooters where players were capable of making their own levels and playing them with friends. My responsibility for QA on this project was to ensure modes, levels, mechanics, UI, controls and other systems were working up to the quality standards Blowfish Studios is known for.

I was also apart of the certification process for the game. Part of this involved communicating with other QA teams ensuring bugs relevant to certain consoles were logged properly. 

Since the game was also already released I was also part of the process of helping find bugs that the Gunscape community had managed to find. I helped in logging those so that the developers could create fixes for the community


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