Polycryst

Game Designer

I had a fantastic time working on Polycryst. My role at Revelop Games which is now was to help make levels for the game during a time when the game needed an abundance of content for launch. I also aided in determining the project’s ideal route for profitability in the mobile market. It was the first commercial game I worked on as a level designer and it aided in determining my place in the game development pipeline early on.

Polycryst taught me a lot about the game development pipeline and what it takes to complete a mobile game. It taught me a lot about working with others and how to work in a professional environment with deadlines for events, something that was invaluable when it came to working on future projects.


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