The Desperate Mile
Quality Assurance
Desperate Mile was the first game I ever did QA for. I was lucky enough to be involved with QA in a very successful and busy time at Nineslice. Desperate Mile was getting great coverage at trade shows, and the team was ecstatic. However, the game was still in a prototype stage and needed a change to its combat to accommodate the evolving vision it was under. Part of my role as the QA for the game was finding what made the core game loop enjoyable and finding a solution to increase it as well as improving that I had the job of finding a balance between the mechanics in the game so that they weren't inbalanced to the core game. I supplied Nineslice with sources on what bugs were in the game and how to recreate them as well as offering solutions that we could come up with.
All in all, I helped Desperate Mile get to a stage in development that would later aid in the game reaching its Alpha. Nineslice as a company was fantastic and accommodated for it being my first professional project to work under. They also taught me so much about how to work in the industry and to approach development professionally.
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